In video games, easy is a dirty word, even when it shouldn’t be. There’s something about the word “easy” that rubs some players as condescending, something that we should maybe leave behind—except ...
Creative director Greg Kasavin knew a traditional easy mode wouldn’t fit for his game, “Hades.” The roguelike needed to be difficult, but also accessible. Supergiant Games didn’t want to prevent ...
The discussion around difficulty and accessibility in games is often reduced to two opposing ideals. One side argues against the inclusion of varying difficulty modes in games like From Software’s ...