Roblox is well aware that its young users are getting older, and the company is making every effort to grow up along with them. The platform, once synonymous with younger kids, announced Tuesday that ...
Roblox has over 70 million people on its experiential platform every day. One particular nuance to the business allows it to earn a very high gross-profit margin. The company needs to grow and ...
Roblox, the build-your-own gaming platform that’s wildly popular among kids, is making a push to grow its audience beyond the bounds of childhood. The company will now allow content intended for ...
Many of Roblox's expenses go up at a pace comparable to its revenue growth. The company can change this dynamic by developing new revenue streams. Advertising could be one potentially promising avenue ...
Sept 6 (Reuters) - Roblox (RBLX.N), opens new tab will roll out paid videogames on its platform and allow developers to sell physical merchandise through their created games, the company said on ...
Roblox is announcing a wave of new funding for developers building the cutting edge of games on the platform. The company introduced the Game Fund, a Roblox-flavored version of a creator fund, last ...
Roblox said in a post to its creators that it understands that connecting their experiences with the right players is essential for their success. That’s why its working on discovery. The company said ...
Roblox Corp. has responded to claims made by Hindenburg Research that its metrics, including daily active users (DAUs), have been exaggerated. A new lengthy report from Hindenburg Research alleges, ...
Following a wave of lawsuits alleging that Roblox doesn't provide a safe environment for its underage users, the gaming platform made a series of sweeping updates to its policies. To address recent ...
Currently serving over 70 million daily active users, Roblox is still going strong since its September 2006 launch — almost 18 years ago. The development team is now taking one step further to boost ...